How to play Tilewilds
Every creature needs a safe home. Place animals on matching habitats while keeping predators away from prey. Here's everything you need to know.
Place every animal
Each level gives you a 4×4 grid of terrain tiles and a set of animals to place. Your goal is to find a spot for every animal while following all the rules.
Tip: You can tap a placed animal to pick it back up and move it elsewhere.
Every animal has a home
Animals can only live on specific terrain types. Place them where they belong.
Grassland






Forest






Water


Mountain



Swamp


Rock
Obstacle — no animals can live here.
Meet the species
Nine species appear across 100 levels. Each unlocks as you progress.

Rabbit 🐇
Grassland
Mouse 🐭
Forest, Grassland
Fish 🐟
Water
Fox 🦊
Forest, Grassland, Mountain
Owl 🦉
ForestTerritorial
Bear 🐻
Forest, MountainTerritorial
Frog 🐸
Water, Grassland, Swamp
Snake 🐍
Forest, Grassland, Swamp
Eagle 🦅
Forest, Grassland, MountainTerritorialKeep them apart
Certain animals are natural enemies. A predator cannot be placed next to its prey — they must have at least one cell of space between them.
Fox
Rabbit
Owl
Mouse
Bear
Fish
Snake
Mouse
Snake
Frog
Eagle
Snake
Eagle
FishNote: Only predator pairs that both appear in a level are active. The Rules tab in each level shows which threats apply.
Give them space
Some animals are territorial — they refuse to live next to another of their own kind. If a level has multiple Owls, Bears, or Eagles, you must spread them out.
Owl
Bear
EagleTwo Bears side by side? Not allowed. Two Bears with a gap between them? Perfect.
Who counts as a neighbor?
Orthogonal Levels 1–25
Only the 4 cells directly above, below, left, and right count as neighbors.
Diagonal Levels 26+
All 8 surrounding cells count — including diagonals. Much harder!
Swamp vs. Forest
Starting at level 35, swamp terrain appears. Animals on swamp cells and animals on forest cells cannot be neighbors, regardless of species. This creates an invisible wall between the two biomes.
Rocks & fixed animals
Rock obstacles
Starting at level 15, some cells are blocked by rocks. No animal can live on a rock tile — plan your placement around them.
Pre-placed animals
From level 25 onward, some animals start already placed on the board. These are fixed — you can't move them. Build your solution around their positions.
The journey ahead
Tilewilds introduces mechanics gradually across 100 levels. Here's when things change: